Research
The Computability of Creativity
Past and present, the research asks one question: how creativity can be computationally represented, reasoned through and enacted, while preserving the subjectivity and plurality on which it depends.
The Lab
Current research
Subjective World Model
atypica.AI: a foundation model that simulates human behavior, decisions and feelingsCan a model represent people as they actually differ, in taste, judgment and story, rather than as an average?
02Creative Reasoning
A reasoning model that puts divergent thinking before convergent thinkingWhat would a reasoning model look like if its goal were to discover new possibilities rather than converge on one correct answer?
03Agentic Creativity
A long-horizon creative agentCan an agent take part in the whole arc of creative work, and extend what a team can imagine rather than automate it?
Past research
Datafying Creativity
Datasets and a knowledge graphWhich parts of creative work can be computed, and what must data and knowledge contain for creativity to be identified, evaluated and generated?
Brain–Machine Ratio (BMR)
A quantitative study and a qualitative studyIn a creative process shared by people and machines, which part should each take, and how can that division be measured?